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Lucca 2007
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Lucca 2007 - The Italian Nationals

Italian Police have all the fun!

As so many times before, I finally chose my warband based on a bad nights' sleep. The meta game was to either play large pieces such as dragons in some formation, typically mixing Large Blacks and Large Shadow Dragons, or countering this with Ultroloth based warbands such as adding the Noble Salamander for damage resistance, durability and massive damage output. I'd nearly determined that I'd follow the triple Large Shadow Dragon bandwagon but I had a nagging feeling about it. At 75HP they’re not the strongest pieces for durability and some maps just aren’t possible to get them into action properly for their best and most feared jump and triple attack activation, followed by a second jump and hopefully manage another set of three attacks against a flanked mini. This usually ends up in a key piece dying. However, with the anti-dragon meta I decided to go the third route after a night of realising that triple shadows wouldn’t stand up to most of the stronger anti-shadow warbands in the hands of skilled players. So I decided to build around fighting the anti-shadow warbands and ensure that what I built was equally capable of dealing with Large Shadows.

It wasn't a surprise that I went for a Ballista warband again when I'd examined the various possibilities. The core of a powerful Ballista warband is what I term the "Crew";

Arcane Ballista
Couatl
Cleric of Order
Dragondown Grotto

Each member of the crew has a very specific purpose – Couatl for elemental protection, good manoeuvrability, Legions undeniable gravity and, of course, Snakes Swiftness. Cleric of Order to secure up the Couatl with Major Resistance and a higher morale save, to provide a higher AC for any beater (or the Couatl) to allow the strongest possible defence around the Crew. He’s also there to help win the map - the very best map for ranged warbands.

The question was what to fill it out with. I dropped my 2006 warband build with Tordek and the Counter Singing Standard Bearer since this warband was built around the need to combat GAS. The present game doesn't really bear as much immediate reliance on a commander effect to be powerful. This meant that I had a clean slate to design around.

I came up with some options:

Tordek
Air Mephit
Mialee
Timber Wolf
Man at Arms

I like Tordek and he’s a great piece to have around with Sacred Watchers or other creatures. I discarded this piece with Storm and the Large Shadows in mind. I needed an indirect threat that I could use to whittle their hit points down. Tordek is too slow to chase down the evasive Shadows. So I examined:

Champion of Dol Dorn
Sacred Watcher x2
Warforged Scout

This warband had some good benefits. The Sacred Watchers could approach hiding dragons and do their own battling as the shadows approached, act as blockers and provide a nice counter to other Sacred Watchers or Cursed Spirits. It's weakness was really obvious when I started exploring the Salamander threat. It also had only got 7 activations – a number that I don’t like. With DR and the Ultroloth the Sacred Watchers would simply provide +8 AC to the Noble Salamanders I was expecting to fight. So I dropped that one in preference for one that had a lot of close up auto damage, both direct and indirect;

Champion of Dol Dorn
Cormyrean War Wizard
Warforged Scout
Jozan
Cleric of Pelor
Man at Arms

This had a good blocker, a spare spell caster for the ballista and 8 activations. The War Wizards' damage output can be brutal in Phalanx casting using the Couatl as its target. This would allow me to indirectly target pieces hiding with a major threat! The Man at Arms is a cheap blocker and the Scout is a great cheap Victory point grabber. I noted some nice benefits associated with the Champion - his provoke could save the Couatl or War Wizard if needed by simply basing, provoking the threat and then allowing one to move the other pieces away without Attacks of Opportunity. The feat of strength can also move away a key threat from a weaker piece or simply push away a piece that is using the Champion to provide melee and cover AC benefits. The Champion is durable with high saves, a reasonable AC, both of which the Cleric can augment further. It felt like a well rounded warband.

In further analysis the warband isn’t that strong against well played Sacred Watcher Swarms and against smaller creatures and there are some maps what are horrible for it - for instance Hellspike Prison. I'd just have to hope that I didn't come up against these, or against too many invisible warbands. I was also really hoping that I wouldn’t come up against Ulmoswarm – surely not…

I'd packed all these warbands together with two variants of the triple Large Shadow Dragons.

Monday – packed and collected Wayne from Metro Station. Jammed a bit and chatted.
Tuesday – got up early, headed out to the airport and got on the plane. Everything was as smooth as can be expected. One little piece of learning – don’t exchange currency at the Pisa airport. They’re rip off merchants. Very poor exchange rates combined with an 18.5% commission means that you end up with £1 = 1€. Shame on them. Took bus and train to Lucca and booked into our apartment. Wayne got a 1.38€ exchange rate at the Banco Roma with no commission. The same that I’d got in the UK. Walked around the town a bit and saw the convention taking shape. Bought some excellent fresh food-stuffs and ate healthily of tomatoes, fresh bread, local cheeses and meats.
Wednesday – headed up to Equi Terme for a walk. Got off at the station after Equi and walked back with picnic in hand. Took some photos of the surprisingly jagged mountains and had lunch next to the rapids by the grotto in Equi. Headed back to Lucca and had a few drinks. Late night waiting for some of the people we were sharing the apartment with to arrive. Fabio arrived around 1am and Matteo was so late he stayed at the other apartment.
Thursday – Limited tournament. Got my two boosters – probably my worst two ever. My warband ended up consisting of a Blade Spider, Umber Hulk and some ranged dross. No real threat. Somehow I managed to scrape into the top 8 with a 3-2 record. We had dinner with some of the Italians in a local restaurant – I ate something bad and started feeling pretty ill on Friday afternoon.
Friday – First match in the knockout stages of Limited Championship saw me drawn against Cesare. We both had very limited tactical options but he had a lot of auto damage in the Elf conjurer. I lined up a nice potentially match winning combination as the final round was called – just needed a 5, 7 and 7 to destroy his Sphinx. I won init, charged the Blade Spider in and attacked – rolled a 3… oh well, second roll should hit. Rolled a 2! Darned… I’d better try with the flanking Shadar Kai Assassin… rolled a 3!!!! I was knocked out. Stomach cramps and pains started as we wandered around the comic tents in Lucca.
Saturday – bad night spent mostly on the toilet and deciding what warband to actually run. Came to the conclusion that it was going to be Arcane Ballista. I’d not had much time to practice this combination, but the skills were going to be similar to the previous years' warband with the added tech of the War Wizard.

The Tournament

35 players arrived. Booboo, Massimo (il Professore) war our judge, under the careful watching eyes of Level 4 Magic Judge Antonio Grosso.


image

The players and many of their partners

Round 1: Vermillion Built around the assumption that the Solar would get into combat quickly, that it'd have a chance to demolish the opponent in ranged attacks or using its melee attacks, his concept was neat - stopping the Solar dying with lots of damage sharing.

Solar
Shield Guardian
Dragonheir of Deneith
Bat Familiar
Mialee
Timberwolf
Man at arms x 3
Market Place

I lost map init, but I know this map has some very good ranged options from both ends. Vermillion didn’t realise there was LoS between two of the setup areas through the gap in the central market area. I killed Mialee, bat, the wolf and damaged the Shield Guardian with a Lightning Sphere. I buffed up the Champion to Save +14 against a slaying arrow and cast Legions undeniable Gravity on the off chance that it might work. To my astonishment the Solar failed! That made the whole match very one sided. At the end of the second round he was down to the DHoD and the Solar, and closing in on my position. By the third round the Solar had made a morale save and by round 4 he was dead. It would have been much closer if he hadn’t failed the Legion of Undeniable Gravity hadn’t succeeded in grounding him.

1-0

Round 2: KALOS

Large Shadow Dragon x 2
Thrall of Blackrazor
Tiefling Captain
Abyssal Maw
Timberwolf

I won map, luckily! Kalos approached very carefully , using his hide to good effect and soon I was surrounded by two shadow dragons and a thrall! Now was the time to prove if the amount of damage that I could deal was enough to save my warband. I managed to rout one dragon and on the last round I killed the thrall to win the game. It was a low scoring game with much of my warband neutralised by Kalos’ skill. The autodamage did, however, allow me to pull victory from the jaws of loss.

2-0

Round 3: Malsano

Werewolf Lord
Large Black Dragon
Large Shadow Dragon
Thrall of Blackrazor
Orc Warriors x 4

My only concern with this warband was that it’d save and suddenly I had a massive amount of HP to remove. I won map, again! Malsano did a great job in hiding his warband from damage behind trees. I cast Legions Undeniable gravity early on and the Shadow Dragon failed and had to walk across. My chance came as he placed his WWL just behind an Orc Warrior. I lightning sphere cleared the OW and laid 20 pts of damage on the WWL. I then fired a bolt for 45 damage. The WWL failed its morale and just ran off. The Large black soon followed and so did the Large Shadow. With all indirect damage I also removed the Thrall without worrying about a new thrall. The Champion of Dol Dorn really came into his own against the CE creatures and managed to keep the thrall busy while the rest of the crew laid into the dragons. I can see why this warband won GenCon Indy 2007! Malsano was very unlucky with his morale saves – it could very easily have been very different.

3-0

Round 4: Gantz

Large Shadow Dragon x 3
Tiefling Blademaster
Hyena
Orc Warrior x 2
Wardrummer

Gantz and I have some history - he beat me last year in the Swiss part of the championship. His warband was exactly what I had decided on as a prime target for mine. Some maps are useless for me, but he also needs Line of Sight, so the combination of Champion of Dol Dorn and the Ballista could save my weaker minis, should he jump in.
This is a well balanced warband. I won map again! Gantz is a superb player and was unlucky to miss his morale saves. It was a brutal battle with Lightning bolts being fired for indirect damage from the War Wizard. The War Wizard in fact inflicted most damage in this battle, reducing his warband to nothing by round 5. Gantz played superbly, but on my map it was simply too hard.

4-0

Round 5: Orion

Ultroloth
Noble Salamander x 2
Air Mephit
Prisoner
Hobgoblin Warrior
Blue
Greenspawn Sneak
Fane of Lolth

Again I won map! Very lucky for me. He placed first and left the sneak in a hidden area on his victory area. I was keen to put pressure on him, so I indirectly targeted the sneak via the Couatl. This allowed me to be 16 points up by the end of round 1. After this the carnage started. He placed one of his Salamanders a bit too close and I laid on it a cold bolt for 55 damage and forced a Morale Check. It failed and I had some time to arrange to receive his warband. Now he led with the Ultroloth, making my damage output much worse than against large creatures. It was also more difficult to target. Orion played very well and soon I had lost my Cleric of Order, my War Wizard had taken enough damage to force a morale check and the Ballista was taking damage. I managed to kill the Ultroloth, but he still had two (hurt) Salamanders. He did an exceptional job in chasing down my pieces and defending his position. In the end my War Wizard killed the salamander with 50 HP left with his phalanxed cold ray. The next shots from the Ballista killed the final salamander and he conceded.

5-0

I was through to the finals, but we had one more round.

Round 6: Zad

Vlaakith
Large Black Dragon x 2
Orc warrior x 2
Hyena
Small Black Dragon
Cursed Spirit
We shared the same map

This match was hard fought and Zad pulled it off very well. We all need luck sometimes and I got some on map initiatives before. Zad got some this time. I couldn’t hit the Cursed spirit with my Champion. He did just enough to kill and gain VPs to hold back. In the ensuing battle both Large Blacks were forced to morale checks and were down to 30 HP. My Dol Dorn was on 40 hps, but holding the central VP area. He charged it with one of his dragons and critted, killing the Dol Dorn. Now we were playing a game of hide and come seek. I pushed my Couatl out to the central area to stop Zad pushing small pieces onto the VP area and ultimately win on 10 VPs at the cost of cheaper minis. I saw a pattern in his placements and realised that hiding behind the trees where he did, allowed me to place an indirect lightning bolt onto both dragons using the Couatl as a target. With some luck this could win me the game. One of the dragons failed the DC and died. The other was now on 15 – one sonic from death. Now he had to be more aggressive as we were nearly on the same points. He moved Vlaakith out from hiding and based the Couatl. On his attack the Couatl failed its Paralysis twice, but regained it the next round before his activation. I slid the Couatl away from Vlaakith first though, to ensure that she had to stay on in the middle as a target. I plugged away at Vlaakith with the Ballista and got it down to 5 HPs with the Couatl hitting once and the War Wizard using its last ray (fire), but by this time he just passed 200 pts to my 180+. Close but not enough to win.

5-1

First place in the Swiss ensured that I had to play the 8th placed player. And he was playing the one warband I didn’t want to face – Ulmo swarm!

Round 7: ¼ finals – Janos M

Janos had won the German nationals with this warband and had fought his way to the ¼ finals with one round lost to arriving late from the airport. This was a supreme performance and one that was deserved for him. He’s a supreme player and an expert with this warband. I lost map!

Ulmo
Sacred Watchers x 5
Man at Arms
Cleric of Order
Bat Familiar
King’s Road

I lost Map init. This was bad, but knowing that he was going to have to expose himself a bit to indirect lines I might force his hand and come in. I had 110 pts of autodamage for him in the form of 4 sonics and both rays from the War Wizard. All I needed was some luck to pull them all off. I raised the Couatl’s AC to 24 from the Cleric of Order and went hunting. I managed to get a line off through one of his Sacred Watchers onto his Cleric of order using the Couatl as a targeting mechanism through the forest. I passed incorporeal check and his Watcher was fried. His cleric passed both its DC check and the morale check. Now he hid it (wisely). This meant that Ulmo was left with only +13 save on MC. A 30% chance to rout. Next round I won init and laid a sonic and a ray on the little creature – down to 30 HP and time for Morale check – of course he passed. I had left myself exposed though. Some luck allowed the Couatl so save vs a stunning attack but was now surrounded by Sacred Watchers and Ulmo. He focused on the Cormyrean War Wizard and won a critical init and killed the Warwizard. He also forced a morale off my Couatl – which I passed. I moved in my Ballista to give flanking to the Champion of Dol Dorn - +16 to hit vs AC31! Worth a try. Now it was my turn to have some luck… the Champion critted! Ulmo was dead! The game turned. I healed my Couatl up to 40 HP and took some attacks from the Sacred Watchers on the way out. Only 1 hit. I was now within easy distance of the cleric of order – 30 pts of VPs if I could sonic him the next round. He did his best to run away. I won next round and the Couatl did the job. I moved the Champion down to the second VP area, to gather enough VPs to win. Janos chased my Cleric of order through the forests but didn’t manage to kill him, all the while beating down on the Ballista. In the end he conceded. Amazing game and incredible luck for me to crit Ulmo at such a opportune moment.

6-1

Round 8: ½ finals – Kaz

Kaz had a great warband concept and played exceptionally well to get this far. It was a hardy warband with lots of damage potential.

Asura x 2
Xen’drick Champions x 3
Warpriest of Vandria
Bat Familiar
Timberwolf
Dragondown Grotto

We both played cautiously on round 1 – I left out an easy couple of targets for his fire wind. He bit, sending both Asuras over. I therefore sent in the Couatl to provide 10 fire protection. I won init and pulled out a sonic on one Asura. I then moved back to the Crew and slid down the War Wizard to place a line through it onto the Asuras. I passed their Spell Resistance and they both ended up needing to make Morale Saves. One failed and flew to within 4 of the exit. The other passed and laid 10 on my Man at Arms and Jozan and the Scout. Now I was chasing the game. The Asura passed its rally attempt and was back in the game. He blocked my Ballista from a clear shot on his Asuras with his timber wolf. I had to shoot it first. I did and then tried to kill one of the Asuras – missed by 1 AC. I now placed the Dol Dorn in the central VP area as a pin cushion with the Couatl providing elemental cover. Soon I was shooting at the Xendricks and each hit caused one to morale check. This time two failed and ran off. He placed the Warpriest in front of the two Asuras and continued to lay damage on the Champion. The Ballista loaded with a fire bolt and fired on the Warpriest. The first shot missed, so the second got the cold bolt. 35 hp damage and morale check. He failed, but was 1 from getting off the map. Now the Asuras were exposed. The Warpriest failed it rally attempt. The last two Asuras were soon also dead. Game over. Kaz played really well and this match was very tough! The Dol Dorn, in fact failed his MC and the Cleric of Order had to come out of hiding, add his +5 and a use a Major Resistance spell on the Dol Dorn. The Cleric of Orders Commander effect also allowed him to go straight back onto the VP area and protect the rest of the Crew.

Round 9: Final – Orion again

The map init was essential! I rolled a 3! Orions’ first roll rolled off the table and his second attempt came up… a 1!!!!! Wow – incredible luck.

img257/7688/dscf0356qq0.jpg

Having learned from our first game, he didn’t seek any VPs in the first round. Otherwise he carefully placed his pieces and slid them down the bottom. I placed the Champ as a blocker and ensured that the closest target for a charge was the scout. My luck was a little out at the beginning as he led with the Ultro, enfeebled the Dol Dorn and then Exhausted it. -15 dmg and -5 to hit… ouch! I shot the ultroloth with the Fire bolt and then with a normal one. This left 15 HP (after the slide down the slope). He used his hobgoblin warrior to block one shot from the Ballista for the next round. I saw a vague line for the War Wizard to kill both the hobgoblin and possibly bring down the Ultroloth – I used the Cleric of order for phalanx casting, killed the Hobgoblin, passed the Ultroloths spell resistance and killed it. I win next round init and use the cold bolt on the closest Salamander – I roll a 1!!! I use a snakes swiftness and roll a 20! 60 damage! he fails his MC. The other Salamander moves in and the War Wizard places a his phalanxed ray of ice for 50 dmg – it also fails its MC. Orion concedes. This game was brutal and although it might seem otherwise, without passing the Spell Resistance, he was lined up nicely for a great assault on my Crew!

Top 3: Cesare, Alepulp and Zad

 

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